Grafiikkaputket
Grafiikkaputket, often translated as graphics pipelines, are fundamental concepts in computer graphics. They describe the stages a computer follows to render a 3D scene into a 2D image on a screen. This process involves transforming geometric data, manipulating its appearance, and finally determining which pixels are visible and what color they should be.
The pipeline typically begins with the application stage, where the program prepares the scene's geometry and
Following geometry processing is the rasterization stage. This is where the transformed 3D objects are converted
The final stages involve fragment processing and the framebuffer. Fragment processing applies textures, lighting, and other