GetPathName
GetPathName is a member function used primarily within the Unreal Engine 4 and Unreal Engine 5 frameworks to retrieve the full package path of an UObject derived instance. The function returns a string that contains the object's path as registered in the Unreal package system, including the package name and the path to the object inside that package. For example, an actor stored in a level under the path /Game/Maps/ExampleLevel would return the string "/Game/Maps/ExampleLevel" when the Actor’s GetPathName is called.
The method is typically invoked on any object that inherits from UObject, enabling developers to examine or
GetPathName differs from GetName, which returns only the object's simple name without any package or folder
In workflow automation and asset management scripts, GetPathName is valuable when resolving dependencies, resolving hard‑coded paths,