UObjects
UObjects are a fundamental concept within the Unreal Engine, serving as the base class for most objects that exist within the engine's ecosystem. This base class provides a common set of functionalities and metadata that are essential for objects to integrate with the Unreal Engine's systems. Every UObject has a pointer to its class, allowing for reflection and dynamic type checking. This reflection system is crucial for features like serialization, garbage collection, and the editor's property editing capabilities.
Key features provided by UObject include automatic garbage collection, which manages memory for objects, preventing leaks.