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Garnn

Garnn is a fictional town in the northern district of Ardentia, a fantasy setting used in various novels and games. The name is often associated with rural life, craft traditions, and regional politics within the broader world.

Garnn sits in a broad valley along the Garnn River, surrounded by pine forests and terraced fields.

In the lore, Garnn was founded in the late 13th century by settlers from the highlands and

The local economy centers on Garnn Stone quarried nearby, timber, and agriculture, with a small market that

Garnn is known for the Harvest Festival, traditional weaving, and woodcarving. The fictional Garnnian language or

Garnn is depicted as having a mayor-council government, with local councils responsible for land use, schools,

See also: Garnn may refer to other uses in different works or as a surname in real-world

The
climate
is
temperate,
with
cold
winters
and
mild
summers.
Sources
describing
Garnn
commonly
place
its
population
around
2,300
to
2,600
residents.
soon
developed
as
a
local
trading
post.
It
has
a
history
of
periodic
conflicts
with
neighboring
communities
and
a
tradition
of
communal
decision-making
in
town
assemblies.
draws
regional
traders.
A
modest
road
network
and
a
rail
spur
in
some
texts
connect
Garnn
to
larger
cities.
dialect
appears
in
dialogue
and
signage
within
the
stories,
alongside
common
regional
languages.
and
markets.
Education
typically
includes
primary
and
secondary
schooling
within
the
town.
contexts.