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GarbageCollectionTuning

Garbage collection is an automatic memory management technique used by many high-level programming languages to reclaim memory that is no longer in use. It helps prevent memory leaks and dangling references by tracking object reachability rather than requiring manual deallocation. While it reduces programmer burden, it can introduce execution pauses and trade-offs in performance.

Most garbage collectors are built around the concept of tracing reachability. They determine which objects can

Generational collection is a common optimization. It rests on the observation that most objects die young,

Concurrency and incremental techniques aim to reduce pause times by performing portions of the garbage-collection work

In practice, garbage collection is a central feature of languages such as Java, C#, and JavaScript, where

still
be
accessed
from
roots
such
as
the
call
stack
or
global
references.
Classic
approaches
include
tracing
collectors,
such
as
mark-and-sweep
and
mark-compact,
as
well
as
reference
counting,
which
tracks
how
many
references
exist
to
an
object
and
frees
it
when
the
count
reaches
zero.
Modern
systems
often
combine
techniques
to
balance
throughput
and
pause
times.
so
the
heap
is
partitioned
into
young
and
old
generations.
Collections
in
the
young
generation
are
frequent
and
fast,
while
objects
that
survive
are
promoted
to
the
older
generation
for
less
frequent,
more
thorough
collections.
This
approach
reduces
overall
work
by
concentrating
effort
where
it
is
most
effective.
while
the
program
continues
to
run,
sometimes
stopping
briefly
only
when
necessary.
Real-time
or
low-latency
environments
may
employ
specialized
collectors
designed
to
provide
predictable
pauses.
it
shapes
performance,
memory
footprint,
and
responsiveness.
Other
languages,
like
C
or
C++,
typically
rely
on
manual
memory
management
or
optional
GC
libraries.
The
choice
and
tuning
of
a
GC
system
depend
on
application
requirements
for
throughput,
latency,
and
memory
usage.