Gamespeeds
Gamespeeds refer to the rate at which a game's simulation advances relative to real time. It is usually expressed as a multiplier, such as 0.5x, 1x, or 2x, and can be implemented as a time scale that affects how quickly the game world updates.
Most game engines update the world using a delta time value representing the elapsed real time since
Common uses include giving players control over pacing (slower speed for precision, faster speed to skip repetitive
Potential issues accompany speed adjustments. High speeds can cause physics or collision checks to behave unexpectedly,
Related concepts include time scale, tick rate, and frame rate. While "gamespeed" is not a universal technical