GUILayoutButton
GUILayoutButton is a function in the Unity game engine's IMGUI (Immediate Mode Graphical User Interface) system. It is used to create a button that, when clicked, triggers a specific action or event. Unlike traditional GUI elements that are managed as objects, IMGUI elements are drawn and processed on the fly during the OnGUI() function call. This makes GUILayoutButton suitable for simpler UI elements or editor scripting where performance is not as critical as in a full game runtime.
The GUILayoutButton function typically takes a string as its primary argument, which serves as the text displayed
GUILayoutButton is part of the layout system, meaning it automatically handles the positioning and sizing of