GLCOMPRESSEDRGB
GLCOMPRESSEDRGB refers to a set of internal formats used by OpenGL to represent compressed RGB pixel data. These formats are designed to reduce memory bandwidth and storage requirements by encoding color information more efficiently than uncompressed formats. When using GLCOMPRESSEDRGB, the GPU can process textures and pixel data faster because less data needs to be transferred to and from memory.
These formats are often hardware-specific and depend on the graphics card's capabilities. They typically involve techniques
The use of GLCOMPRESSEDRGB is usually handled automatically by OpenGL drivers or through specific texture loading