GLCOLORATTACHMENT
GLCOLORATTACHMENT is a symbolic constant used in OpenGL to refer to a specific color buffer within a framebuffer object. Framebuffer objects (FBOs) are used in OpenGL to render graphics to textures or other off-screen surfaces instead of directly to the screen. When rendering to an FBO, applications can specify which color buffers should be written to.
The GLCOLORATTACHMENT constants, such as GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, and so on, are used to identify these individual
To use these constants, an application typically binds an FBO, then uses functions like glFramebufferTexture2D or