GLMAXCOLORATTACHMENTS
GLMAXCOLORATTACHMENTS is a token used in OpenGL to query the maximum number of color buffers that can be simultaneously bound to a framebuffer object. It is defined by the OpenGL specification as part of the framebuffer object extension. When an application needs to render to multiple color buffers at once, for example in techniques like deferred shading, it can query this value to determine the hardware's capabilities.
To obtain the value, an application would typically use the glGetIntegerv function with GLMAXCOLORATTACHMENTS as the