GLBYTE
GLBYTE refers to the 8-bit signed integer data type used in the OpenGL graphics API. In OpenGL’s C bindings, the corresponding type is GLbyte, a typedef for signed char, while GL_BYTE is the enumerant used to specify this data type in API calls. GLbyte is typically applied to vertex attribute data, colors, and other fixed‑point buffers that require compact numeric representations.
Technical details include the 8-bit width and the value range from -128 to 127. When OpenGL functions
Usage in practice varies: GL_BYTE is often less common for color data, where GL_UNSIGNED_BYTE is preferred to
GLBYTE/GLbyte is part of the broader family of OpenGL types defined by the Khronos Group, alongside other
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