GLSHORT
GLSHORT refers to the OpenGL type alias GLshort, a 16-bit signed integer used within the OpenGL API’s type system. In the standard GL headers, GLshort is defined as a typedef to the C short type, ensuring a portable and consistent name for 16-bit integers across platforms.
Definition and naming: The canonical declaration in OpenGL headers is typedef short GLshort;. This naming conventions
Usage: GLshort is used to declare buffers and arrays that store 16-bit signed integer data, such as
Distinction from GL_SHORT: GLshort (the C type) is a typedef used in the program’s source code, whereas
See also: OpenGL types, GL_SHORT, GLgl.h headers, VertexPointer, Indexed data in OpenGL.