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Fulldepth

Fulldepth is a term used across imaging, media production, and computer graphics to describe the aim of capturing, representing, or rendering complete depth information for every visible part of a scene. It denotes a depth channel that is dense and accurate enough to support reliable three-dimensional reconstruction and depth-based effects, rather than sparse or approximate depth data.

In photography and cinematography, fulldepth refers to techniques and equipment that produce accompanying depth information alongside

In computer vision and robotics, fulldepth emphasizes dense and reliable depth sensing for scene understanding, obstacle

In rendering and graphics, fulldepth means using a complete depth representation, such as depth textures or

Common technologies used to achieve fulldepth include time-of-flight sensors, structured-light systems, stereo vision, LiDAR, and plenoptic

color
imagery.
This
enables
post-production
tasks
such
as
depth-based
compositing,
realistic
parallax
in
3D
presentations,
and
post-focus
or
depth-of-field
adjustments
that
respond
to
a
full
scene
depth
model.
detection,
mapping,
and
interaction.
Dense
depth
improves
tasks
such
as
SLAM
(simultaneous
localization
and
mapping),
gesture
recognition,
and
model
generation
in
robotics
and
AR/VR
experiences.
z-buffers,
to
drive
effects
like
occlusion,
accurate
shadows,
volumetric
phenomena,
and
depth
of
field.
This
enables
more
convincing
virtual
environments
and
consistent
perspective
when
objects
move
relative
to
the
camera.
(light-field)
cameras.
Depth
data
are
stored
in
formats
like
depth
maps,
disparity
maps,
or
point
clouds,
often
in
EXR,
PLY,
or
PFM
representations.
Challenges
include
sensor
noise,
occlusion,
calibration,
and
privacy
considerations.