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Fouriwan

Fouriwan is a fictional city-state that appears in various speculative fiction narratives and role-playing game settings. In many depictions it sits on a crescent bay along the eastern coast of a temperate continent, with a web of canals linking markets, warehouses, and neighborhoods built on stone and timber. The name is said to derive from a blend of local words meaning “four winds” and “harbor,” though origins differ among authors.

Geography and climate: Fouriwan occupies a sheltered harbor bordered by low marshlands and nearby hills. The

History and governance: In most tellings, Fouriwan began as a loose federation of merchant factions that gradually

Economy and culture: Historically dominated by fishing, shipbuilding, and spice or dye trades, Fouriwan remains strongly

Notable features: Grand Docks and a protected harbor anchor the city, while a public Library of Tides

climate
is
maritime,
with
mild,
wet
winters
and
warm
summers
tempered
by
sea
breezes.
The
urban
layout
concentrates
commerce
along
an
inland
canal
spine,
with
districts
organized
by
guilds,
each
maintaining
distinctive
markets
and
customs.
formed
a
stable
council.
The
chief
magistrate,
elected
from
leading
guild
families,
presides
over
interguild
affairs,
while
an
assembly
advises
on
trade,
defense,
and
public
works.
The
city’s
fortunes
rise
and
fall
with
maritime
routes
and
regional
alliances.
mercantile
in
fiction.
Modern
depictions
may
introduce
wind-powered
mills
or
river
barges.
The
culture
centers
on
ceremonial
navigation,
public
markets,
and
a
festival
cycle
known
for
processions,
music,
and
maritime
lore.
and
an
ornate
Coral
Gate
are
frequently
cited
as
symbols
of
its
wealth
and
resilience.
Education
in
navigation
and
seamanship
is
commonly
emphasized
in
In-universe
institutions.