Endtoendlatenssi
Endtoendlatenssi, often referred to in English as end-to-end latency (E2E latency), is the total time required for a data item to travel from a sender to a receiver across a system or network. It is usually considered a one-way delay, though some measurements report round-trip time. E2E latency encompasses all delays along the path and at the endpoints, including processing, queuing, transmission, propagation, and protocol or application-layer overhead.
The main components contributing to end-to-end latency include processing time at the source (data preparation and
E2E latency is a critical metric for real-time and interactive services such as online gaming, voice and
Measurement and interpretation: end-to-end latency is expressed in milliseconds (often with sub-millisecond precision in high-performance contexts).
Reduction strategies include optimizing network paths and routing, deploying content delivery networks and edge computing, reducing