ENet
Enet is a lightweight networking library designed for real-time multiplayer applications, primarily written in C. It provides a simple, reliable, message-oriented API over the User Datagram Protocol (UDP), enabling games and simulations to send small, frequent updates with predictable latency. ENet supports both reliable and unreliable delivery modes and allows multiplexing data over multiple channels to preserve ordering per channel while reducing head-of-line blocking.
The core concepts are hosts, peers, and channels. A host binds to a local port and manages
ENet uses a lightweight event loop. Applications poll for events (connect, disconnect, receive) via a service
Platform and usage: ENet is cross-platform and written in C, with bindings to other languages. It has
History and licensing: ENet originated as a standalone networking library for low-latency applications and has since