DQN
DQN, or Deep Q-Network, is a deep reinforcement learning algorithm developed by DeepMind and published in 2015. It combines Q-learning with deep neural networks to approximate the action-value function Q(s,a). DQN can learn control policies from high-dimensional sensory input such as raw video frames, enabling end-to-end learning without hand-crafted features.
Core mechanisms of DQN include using a convolutional neural network to map states to Q-values for each
In terms of performance, DQN demonstrated strong results on Atari 2600 games, achieving human-level performance on
Several extensions have been proposed to address these limitations, including Double DQN (reducing overestimation bias), Dueling