D3D
D3d is a common shorthand for Direct3D, the 3D graphics API from Microsoft that is part of the DirectX family. It provides hardware-accelerated access to GPUs for real-time rendering in Windows applications and games, and is also used on Xbox consoles. Direct3D exposes the graphics pipeline and a programmable shading system, with shaders written in HLSL. Depending on the version, it supports vertex and pixel shaders as a minimum, with additional shader stages and features added in later releases.
Direct3D has evolved through multiple major versions. Direct3D 9 established a widely adopted baseline for Windows-era