Conditionitems
Conditionitems are data constructs used to encapsulate conditional logic that governs when actions, features, or states should be enabled or triggered. They are designed to detach conditional rules from the core objects they affect, allowing systems to be configured and extended without changing primary code paths. Conditionitems can appear in software systems, games, or workflow engines as a way to model rules in a modular fashion.
A conditionitem typically includes a predicate or expression that evaluates to true or false, a target or
Examples illustrate their use across domains. In a video game, a conditionitem might unlock a quest only