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Computergraphik

Computergraphik, or computer graphics, is the field that studies the generation, manipulation, and presentation of visual information by computer systems. It covers the creation of static images, motion pictures, and interactive graphics across areas such as entertainment, design, engineering, and science. The discipline integrates mathematics, algorithms, and artistic practice to model scenes, simulate lighting, and render images from digital representations.

Historically, computergraphik began with simple line and vector drawings and advanced through raster graphics, shading, and

Core techniques include 3D modeling, texturing, shading, lighting, animation, and rendering. Rendering methodologies span rasterization, ray

Applications of computergraphik are widespread, ranging from video games and film VFX to virtual and augmented

3D
rendering.
The
advent
of
graphics
processing
units
(GPUs)
enabled
significant
gains
in
performance,
enabling
real-time
rendering
for
games
and
interactive
applications.
In
recent
decades,
physically
based
rendering
and
real-time
ray
tracing
have
increased
realism,
while
modern
pipelines
emphasize
efficient,
scalable
workflows
for
complex
scenes.
tracing,
and
hybrid
approaches
that
combine
strengths
of
different
methods.
Scene
data
is
typically
managed
with
scene
graphs
or
description
languages
and
processed
via
graphics
APIs.
Common
file
formats
for
interchange
and
assets
include
OBJ,
FBX,
and
glTF.
reality,
computer-aided
design
and
engineering,
architectural
visualization,
and
medical
or
scientific
visualization.
The
field
continues
to
evolve
with
advances
in
real-time
rendering,
artificial
intelligence-assisted
content
creation,
and
increasingly
immersive
and
interactive
visual
experiences.