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Autocrafting

Autocrafting is a system in which the production of items is automated by software or machinery, rather than performed entirely by hand. It relies on a catalog of recipes that specify the inputs required to produce a given item and the resulting output. A storage or inventory system supplies the necessary resources, and a crafting engine executes the recipes to generate items automatically, either on demand or according to a planned production schedule.

Core components typically include a recipe library, an inventory or logistics network, and a crafting module

Autocrafting can be implemented in several ways. A simple approach performs on-demand crafting, producing an item

Benefits of autocrafting include reduced manual input, increased production speed, and the ability to scale output.

or
machine
that
carries
out
the
instructions.
Many
implementations
manage
the
flow
of
materials
by
pulling
inputs
from
storage
and
delivering
outputs
to
a
designated
location,
such
as
a
workshop,
chest,
or
factory
line.
Some
designs
require
careful
resource
management
to
prevent
deadlocks,
while
others
use
priority
rules,
batching,
or
recipe
chaining
to
optimize
production.
when
requested
if
sufficient
resources
exist.
A
more
complex
approach
uses
fully
automated
factories,
where
multiple
machines
operate
in
sequence
and
intermediates
are
transferred
via
conveyors,
pipelines,
or
networks
to
sustain
continuous
production.
Limitations
involve
upfront
setup,
maintenance
of
the
automation
system,
and
potential
resource
or
scheduling
constraints
that
can
lead
to
bottlenecks.
Autocrafting
is
a
common
feature
in
many
construction,
management,
and
industrial-style
games,
as
well
as
in
various
modded
or
simulated
environments.