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Aranor

Aranor is a fictional continent and setting commonly used in fantasy literature and tabletop role-playing games. It is home to multiple city-states, diverse biomes, and a history of trade, exploration, and political maneuvering. The name appears in various works as a shared backdrop rather than a single canonical text.

Geography and political landscape

Aranor spans temperate lowlands, rugged highlands, and coastal regions. The central Aranor Range shapes climate and

History

Settlements in Aranor grew from independent communities into a loose federation during the medieval period, forming

Society, culture, and learning

The Aranori language predominates in markets and administration, complemented by regional dialects and trade languages. Religious

Economy and notable sites

Aranor’s economy relies on metals, timber, textiles, and magical components. Port cities along the coast export

travel
routes,
while
rivers
such
as
the
Ember
and
its
tributaries
connect
inland
regions
with
the
Silver
Coast.
The
western
shore
hosts
major
ports,
and
inland
cities
rise
around
trade
crossroads
and
resource
belts.
The
political
scene
is
organized
around
autonomous
city-states,
with
the
Assembly
of
Aranor
acting
as
a
loose
confederation
that
coordinates
defense,
trade,
and
common
laws.
Notable
centers
include
Corvess,
Lysara,
and
Valmere.
a
political
framework
that
favors
guild
oversight
and
mutual
defense.
The
federation
has
endured
waves
of
conflict
with
eastern
neighbors
and
internal
rivalries,
yet
it
persists
through
decentralized
governance.
Borders
have
shifted
over
centuries,
but
trade
routes
and
common
institutions
provide
continuity.
practice
is
diverse,
with
ancestral
rites,
solar
cults,
and
nature-based
traditions
coexisting.
Magic
is
widely
practiced
but
regulated
by
guilds
and
schools.
Institutions
such
as
the
Academy
of
Aranor
train
mages,
scholars,
and
engineers,
contributing
to
a
culture
of
craftsmanship
and
inquiry.
goods
and
import
resources
via
inland
routes
and
arcane
conduits.
Notable
sites
include
the
Ember
Citadel,
the
Starfall
Observatory,
the
Glass
Archives,
and
the
Shifting
Market,
a
hub
of
trade
and
cultural
exchange.