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Aggro

Aggro is a term used in video games to describe the focus of an enemy’s aggression or attention on a particular player. It reflects the game’s threat or enmity system, where enemies decide which player to attack based on who poses the greatest danger or draws the most attention. The word is short for aggression and is commonly used in role-playing games, massively multiplayer online games, and other strategic genres.

In many MMORPGs and RPGs, enemies maintain a threat or aggro list. Threat is influenced by actions

Aggro also appears outside traditional RPGs. In collectible card games and strategy titles, an “aggro” deck

Origins of the term are uncertain, but aggro gained widespread use in late 1990s MMORPGs and has

such
as
dealing
damage,
healing
allies,
applying
powerful
or
disruptive
abilities,
taunts,
and
even
proximity
to
the
enemy.
The
player
with
the
highest
threat
becomes
the
primary
target,
and
enemies
may
switch
targets
if
another
player’s
threat
rises.
Some
games
display
a
visible
threat
meter
or
aggro
indicator
to
help
players
understand
who
is
being
attacked.
Tanks
are
designed
to
maximize
their
threat
to
keep
enemies
focused
on
them,
while
other
players
work
to
manage
or
reduce
their
own
threat
to
avoid
pulling
aggro.
or
strategy
aims
to
deal
damage
quickly
and
end
the
game
early,
prioritizing
fast
aggression
over
long-term
planning.
In
team-based
games,
terms
like
“de-aggro”
or
threat
reduction
describe
actions
intended
to
lower
an
enemy’s
focus
on
a
player
or
to
reposition
attention
to
another
target.
since
become
a
common
shorthand
for
enemy
focus
and
threat
management
in
gaming.