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3Dscène

3Dscène is a term used in computer graphics and visualization to denote a three-dimensional scene. It refers to the virtual space in which objects, light sources, cameras, and environmental effects are defined and rendered from a chosen viewpoint.

A 3Dscène comprises multiple elements: 3D models with geometry and topology; materials and textures; lighting setups;

Scenes are described and exchanged through data representations and APIs. Common interchange formats and APIs provide

Rendering pipelines convert a 3Dscène into a 2D image. Depending on the application, this may involve rasterization,

Applications of 3Dscène include film and television production, architectural visualization, product design, video games, virtual reality,

Etymology and usage: the word scènes meaning "stages" or "scenes" in French underpins the term 3Dscène. In

a
camera
or
multiple
cameras;
and
environmental
parameters
such
as
fog,
atmosphere,
and
physical
properties.
These
elements
are
organized
in
a
scene
graph
or
another
hierarchical
structure
that
governs
spatial
relations
and
animation
through
transforms.
structures
for
meshes,
materials,
lights,
cameras,
animation
channels,
and
physics
properties.
Real-time
engines
may
optimize
a
3Dscène
with
frustum
culling,
level
of
detail,
and
instancing
to
maintain
performance.
ray
tracing,
or
hybrid
methods,
along
with
shading
models,
shadows,
reflections,
and
post-processing
effects.
and
simulation.
Software
tools
for
constructing
and
rendering
3Dscènes
range
from
general
3D
modeling
packages
to
game
engines
and
specialized
visualization
systems.
French-language
documentation,
3Dscène
is
often
used
as
a
label
for
the
concept
of
a
managed
3D
scene.