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16color

16color refers to a color display or image that uses 4-bit color depth, allowing up to 16 distinct colors per pixel. This term is common in discussions of early computer graphics, terminals, and image formats where hardware or software limited the color spectrum to a small fixed palette. In practice, 16color systems map color indices to RGB values defined by the particular hardware or software, rather than using true color.

Historically, 16-color modes were widespread in 1980s and early 1990s personal computers and video terminals. Graphics

In contemporary contexts, 16color is studied for retrocomputing, emulation, and artistic effect. It is also encountered

See also: 4-bit color, color depth, VGA palette, ANSI color codes, hardware palette.

in
these
environments
typically
relied
on
fixed
palettes
with
a
combination
of
base
colors
and
their
brighter
variants.
Some
systems
allowed
palette
changes,
enabling
a
limited
form
of
recoloring,
but
the
total
number
of
displayable
colors
remained
16.
The
exact
composition
of
the
palette
varied
between
platforms
such
as
CGA,
EGA,
and
VGA,
which
influenced
software
design
and
aesthetic.
in
color
quantization
tasks,
where
images
are
reduced
to
a
small
palette
for
performance
or
stylistic
purposes.
Many
terminal
emulators
provide
a
16-color
ANSI
palette,
representing
eight
standard
colors
and
eight
bright
variants,
facilitating
legacy-style
text
rendering.