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100millisecond

100 milliseconds (100 ms) is a unit of time equal to one tenth of a second. The millisecond is the SI unit for time in decimal fractions of a second. In practical terms, 100 ms is a brief interval commonly used to measure delays, response times, or processing windows in computing and electronics.

In computing and networks, 100 ms represents a typical latency scale. For interactive applications and online

In human-computer interaction and usability, roughly 100 ms is a practical threshold for perceived instantaneous feedback.

In display and gaming contexts, 100 ms corresponds to about six frame intervals on a 60 Hz

In other technical domains, 100 ms is sometimes used as a sampling window, debounce interval, or processing

services,
end-to-end
latency
around
or
below
100
ms
is
often
cited
as
desirable
for
responsiveness.
In
fast
networks,
round-trip
times
can
approach
or
fall
under
this
range,
while
in
more
distant
connections
they
are
typically
longer.
Delays
shorter
than
this
are
often
perceived
as
immediate,
while
longer
delays
tend
to
be
noticed
as
lag,
affecting
user
experience
and
task
performance.
display
and
about
twelve
frames
on
a
120
Hz
display.
This
framing
helps
relate
latency
to
visual
smoothness
and
interactivity,
informing
design
choices
for
interactive
applications
and
real-time
systems.
bucket
in
digital
signal
processing
and
electronic
circuits.
Its
usage
reflects
its
role
as
a
convenient,
perceptible
but
still
brief
time
scale.