voxeloctrees
Voxeloctrees are a hybrid volumetric data structure designed to store and process three-dimensional scalar and vector fields with adaptive resolution. They combine the fixed-resolution sampling of a voxel grid with the hierarchical partitioning of an octree. In a voxeloctree, space is recursively subdivided into octants, and leaves hold voxels that store attributes such as density, color, material properties, or acoustic impedance. The structure supports efficient representation of sparse detail by omitting or aggregating regions that are uniform or below a tolerance threshold, while refining regions that require higher fidelity.
The concept arose from attempts to improve sparse voxel octrees by adding explicit voxel attributes and streaming
Structure and algorithms center on hierarchical traversal and data locality. Rendering and simulation tasks descend the
Applications include real-time volumetric rendering, architectural visualization, medical imaging, robotics mapping, and environmental acoustics. Limitations involve
See also: sparse voxel octree, voxel cone tracing, octree, voxelization.