volumetexturen
Volumetexturen, also known as volumetric textures or 3D textures, are a type of texture used in computer graphics that represent a three-dimensional field of data rather than a two-dimensional surface. Unlike traditional textures which are mapped onto the surfaces of 3D models, volumetexturen define properties within the volume of an object or space.
These textures are essentially stacks of 2D textures or a data array where each element, or voxel,
The rendering of volumetexturen often involves techniques like ray marching or ray casting, where rays are