vektorrotation
Vektorrotation refers to the process of rotating a vector in a multidimensional space, typically within a two-dimensional or three-dimensional coordinate system. A vector is a mathematical object that possesses both magnitude and direction, and rotation involves altering its direction while preserving its length. This transformation is commonly used in physics, engineering, computer graphics, and robotics to model movement, orientation, or spatial relationships.
In two dimensions, a vector can be rotated about the origin by a specified angle using trigonometric
Here, θ is measured in radians, and the rotation follows the right-hand rule, where positive angles indicate
In three dimensions, rotation becomes more complex due to the additional axis of rotation. A vector can
Rotation can also be represented using quaternions, which avoid issues like gimbal lock that arise with Euler
Vektorrotation is essential in many fields, such as computer animation, where objects must be moved or oriented