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vRotR

vRotR stands for vector Rotation of Rotations. It is a computational technique used in computer graphics, robotics, and simulation to apply incremental rotations to vectors and coordinate frames. The approach emphasizes real-time performance and numerical stability, making it suitable for systems that update orientations every frame or control cycle.

Conceptually, vRotR represents the current orientation as a unit quaternion (or an equivalent rotation representation) and

Advantages include composability of rotations, avoidance of gimbal lock, and efficient updates suitable for real-time pipelines.

Applications span real-time rendering, camera control, character animation, robotics actuation, and VR/AR head tracking. Related concepts

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applies
small,
composite
rotations
using
simple
operations.
A
rotation
command
is
provided
as
a
small
rotation
vector
or
angular
velocity.
The
method
computes
a
delta
rotation
quaternion
dq
from
the
magnitude
and
direction
of
the
input,
typically
using
dq
=
[cos(theta/2),
sin(theta/2)
*
n],
where
theta
is
the
rotation
angle
and
n
is
the
unit
axis.
The
updated
orientation
is
obtained
by
multiplying
the
delta
quaternion
with
the
current
orientation
(dq
*
q
or
q
*
dq,
depending
on
convention).
The
orientation
is
then
re-normalized
to
counter
numerical
error.
Limitations
involve
careful
handling
of
large
rotations,
order
of
multiplication,
and
occasional
drift
if
normalization
is
neglected.
In
practice,
vRotR
is
often
used
in
conjunction
with
explicit
normalization
and,
when
necessary,
re-orthogonalization
of
rotation
representations.
include
quaternions,
rotation
matrices,
axis-angle
representations,
and
Rodrigues'
rotation
formula.