upamna
Upamna is a term used in certain contemporary discussions of pedagogy, linguistics, and fictional world-building to denote a class of rhetorical and instructional practices based on analogy and comparative explanation. In this usage, upamna refers to guiding learners by mapping unfamiliar concepts onto familiar experiences, objects, or events, leveraging shared cultural frames to aid understanding and retention.
The term is not widely attested in historical philology and is often treated as a modern or
Applications and scope vary by context. In fiction and game design, upamna is used to structure lore
Notes: Because upamna lacks a single, widely accepted definition, readers should consider the source’s context to