turnlevel
Turnlevel is a term that appears in some turn-based systems and game development contexts to denote a substage or planning depth within a single turn. The concept is not standardized across disciplines, but it generally refers to how far an agent’s actions or state changes can progress before the turn ends, or to how finely a turn is subdivided into phases.
In game design, turnlevel can be used to subdivide a turn into multiple phases such as action
In artificial intelligence and planning, turnlevel often functions as a per-turn planning horizon. A higher turnlevel
Because turnlevel is not a universally adopted standard, its exact meaning can vary by project or library.