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turnlevel

Turnlevel is a term that appears in some turn-based systems and game development contexts to denote a substage or planning depth within a single turn. The concept is not standardized across disciplines, but it generally refers to how far an agent’s actions or state changes can progress before the turn ends, or to how finely a turn is subdivided into phases.

In game design, turnlevel can be used to subdivide a turn into multiple phases such as action

In artificial intelligence and planning, turnlevel often functions as a per-turn planning horizon. A higher turnlevel

Because turnlevel is not a universally adopted standard, its exact meaning can vary by project or library.

See also: horizon, lookahead, depth, turn-based systems.

selection,
movement,
execution,
and
end-of-turn
processing.
By
exposing
different
turnlevels,
a
game
can
let
artificial
players
plan
and
execute
more
complex
sequences
within
one
turn
or
limit
them
to
simpler
actions,
affecting
pacing
and
difficulty.
Turnlevel
can
also
serve
to
coordinate
multiple
agents
whose
turns
overlap
or
interact,
providing
a
common
reference
point
for
when
certain
events
become
valid
within
a
turn.
may
allow
an
AI
to
simulate
more
actions
within
the
same
turn,
trading
increased
computational
cost
for
potentially
stronger
behavior.
Conversely,
a
lower
turnlevel
reduces
lookahead
and
improves
responsiveness.
Documentation
typically
clarifies
what
a
given
turnlevel
value
affects—such
as
action
sequencing,
planning
depth,
or
phase
progression.