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theMetroidvania

TheMetroidvania, more commonly referred to as Metroidvania, is a term used to describe a subgenre of action-adventure games defined by exploration-based progression, interconnected map design, and gating of areas through acquired abilities or items. Players navigate a large, often cohesive world where new areas become accessible only after obtaining specific powers, encouraging backtracking and thorough exploration. The genre emphasizes discovery, puzzle-solving, and a balance of navigation, combat, and platforming.

The concept originated from the design philosophies of Nintendo's Metroid series and Konami's Castlevania series, particularly

Gameplay typically centers on acquiring new abilities that unlock previously inaccessible zones, such as new traversal

The Metroidvania style has influenced a broad spectrum of games and is frequently cited in discussions of

Super
Metroid
(1994)
and
Castlevania:
Symphony
of
the
Night
(1997).
These
titles
established
the
core
template
of
a
non-linear
world
with
interconnected
regions,
progressive
access,
and
secrets
to
uncover.
The
term
Metroidvania
gained
broader
use
in
the
2000s
as
more
games
adopted
this
approach,
though
many
titles
incorporate
hybrid
elements
from
other
genres.
techniques,
weapons,
or
access
cards.
This
backtracking
is
paired
with
optional
areas,
hidden
items,
and
lore
discovery,
all
within
an
often
atmospheric
or
cohesive
world
design.
Modern
examples
include
Hollow
Knight,
Ori
and
the
Will
of
the
Wisps,
Axiom
Verge,
Dead
Cells,
and
Bloodstained:
Ritual
of
the
Night,
which
range
from
more
traditional
to
indie
interpretations
or
roguelike
hybrids.
exploration-driven
design.
Critics
note
potential
downsides,
such
as
map
complexity
or
repetitive
backtracking,
but
many
players
value
the
sense
of
mastery
and
discovery
it
fosters.