texturebuffere
texturebuffere is not a standard term in graphics literature and may be a misspelling of texture buffer or a proprietary name used in a specific engine. In general, a texture buffer refers to a memory region that stores texel data for sampling by a shader, typically used when a one-dimensional array of values is required rather than a traditional two-dimensional image.
In practice, a texture buffer is implemented by binding a buffer object to a texture target, creating
Common use cases include large data lookups, color palettes, or auxiliary per-pixel data that does not map
Limitations include limited filtering and mipmapping options depending on hardware, and not all graphics pipelines or
See also: texture buffer object, buffer texture, shader resource view.