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textureas

Textureas are a class of parametric descriptors for surface micro-geometry in digital media. They model fine-scale features such as ridges, pits, fibers, or grain that affect both appearance under illumination and tactile perception in haptic rendering. The term emphasizes a geometry-focused approach to material texture, distinct from color maps or normal maps.

Texturea representations include texturea fields, which assign a height-like value to surface points, and texturea distributions,

Origin and adoption: textureas emerged in the 2010s alongside advances in real-time rendering and tactile feedback

Applications: textureas are used in film and game production, virtual reality, product visualization, and industrial design

Limitations: they can be computationally intensive at high resolution, require careful parameterization to remain visually stable

Examples: striated textureas with linear ridges; pitted textureas with irregular depressions; fibrous textureas that mimic fibers.

which
encode
spatial
patterns
of
micro-features.
They
are
often
generated
procedurally
with
noise,
fractal
algorithms,
or
directional
filters
and
can
be
combined
with
shading
or
haptic
models
to
produce
realistic
look
and
feel.
research.
They
are
typically
stored
as
compact
parameter
sets
rather
than
full-height
maps,
enabling
scalable
rendering
and
easier
artistic
control.
to
enhance
perceived
material
quality
and
to
support
tactile
cues
on
compatible
devices.
across
lighting
and
distance,
and
often
rely
on
supplementary
maps
for
color
and
macro-geometry.
Related
concepts
include
traditional
textures,
normal
maps,
and
microfacet
models.