textureas
Textureas are a class of parametric descriptors for surface micro-geometry in digital media. They model fine-scale features such as ridges, pits, fibers, or grain that affect both appearance under illumination and tactile perception in haptic rendering. The term emphasizes a geometry-focused approach to material texture, distinct from color maps or normal maps.
Texturea representations include texturea fields, which assign a height-like value to surface points, and texturea distributions,
Origin and adoption: textureas emerged in the 2010s alongside advances in real-time rendering and tactile feedback
Applications: textureas are used in film and game production, virtual reality, product visualization, and industrial design
Limitations: they can be computationally intensive at high resolution, require careful parameterization to remain visually stable
Examples: striated textureas with linear ridges; pitted textureas with irregular depressions; fibrous textureas that mimic fibers.