tekstuuritäitmise
Tekstuuritäitmine, known in English as texture mapping, is a technique used in computer graphics to add detail, realism, or surface patterns to three-dimensional models. Instead of creating complex geometry for every small surface feature, a two-dimensional image, called a texture map, is applied or "wrapped" onto the surface of the 3D model. This texture map can depict anything from the roughness of stone and the weave of fabric to intricate painted designs or even photographic imagery.
The process involves defining how the texture map is projected onto the 3D object's surface. This is
Tekstuuritäitmine is fundamental to modern 3D graphics, appearing in video games, animated films, architectural visualizations, and