tFar
In computer graphics, tFar is a parameter used to denote the far clipping distance of a camera's viewing frustum or the far limit along a ray in ray-based computations. It is commonly used together with tNear to bound the depth range that is considered for rendering or intersection tests.
In perspective projection, points are mapped to depth through the projection matrix, and tNear and tFar correspond
In ray tracing and ray marching, t denotes the parameter along a ray O + tD, and tFar
Although terminology varies by API, tFar is generally related to the far plane and to the projection