syvyyspuskurit
Syvyyspuskurit, a Finnish term often translated as "depth buffers" or "z-buffers," are a fundamental component in computer graphics rendering, particularly in 3D graphics. Their primary function is to manage and resolve visibility issues, specifically determining which objects are in front of others when rendered onto a 2D screen.
In essence, a depth buffer is a 2D array, the same resolution as the display or render
If the new pixel's depth value is closer to the viewer than the value currently stored in
This depth testing process ensures that objects correctly overlap and that only the visible surfaces of 3D