switchingvirtalähteet
Switching virtual sources, often abbreviated as SVS, refers to a technique used in computer graphics and physics simulations to efficiently render or interact with virtual objects. Instead of calculating the full properties or interactions of every virtual object in a scene, SVS dynamically determines which objects are relevant to the current viewpoint or simulation. Only these relevant objects are then fully processed, while others are either simplified, ignored, or represented by less computationally intensive approximations. This selective processing dramatically reduces the computational load, allowing for more complex scenes or faster rendering speeds.
The core principle of SVS lies in the concept of "virtual sources." These virtual sources represent the