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surfaceemissive

Surface emissive refers to a material or surface property that makes the surface emit light itself, independent of incoming illumination. In shading models, this is implemented as an emission term added to the final color, allowing a surface to glow. Emission can be a solid color or come from a texture, known as an emissive map, which modulates the brightness across the surface.

Emissive materials are commonly used to simulate glowing objects such as screens, LEDs, neon signs, or other

In physically based rendering (PBR), emission is treated as an additional radiance term that adds to the

Related concepts include emissive maps, emission color, and global illumination settings in a given rendering engine.

self-illuminated
surfaces.
In
real-time
rendering,
emitted
light
can
contribute
to
the
scene’s
overall
illumination,
participating
in
global
illumination
(GI)
and
influencing
nearby
surfaces.
Some
workflows
also
bake
emissive
information
into
lightmaps
for
static
glow,
reducing
runtime
lighting
costs.
surface’s
reflected
light
without
requiring
external
light
sources.
Emission
color
is
typically
defined
in
linear
space
and
may
be
scaled
by
an
intensity
factor.
Proper
use
of
emission
involves
balancing
glow
with
overall
energy
conservation
and
avoiding
unintended
over-saturation
in
the
scene.
Surface
emissive
is
a
versatile
tool
for
creating
visual
cues,
atmosphere,
and
attention-grabbing
elements
without
relying
solely
on
external
lighting.