subturns
A subturn is a subdivision of a single turn in a turn-based system, used to model finer-grained actions, reactions, or phases within what is nominally one player or entity turn. The concept appears in board games, tabletop role‑playing games, computer and video games, wargames, and simulations where designers require finer temporal resolution than whole turns allow.
Purpose and usage: Subturns increase accuracy of time representation, enable interrupt and reaction mechanics, and support
Design considerations: Subturn systems trade simplicity for precision. They can improve tactical depth and fairness but
Variants and terminology: Related concepts include phases, microturns, ticks, and WEGO/IGO/IGO-UGO systems; the exact meaning of
Etymology: The term is a straightforward compound of the prefix sub- and turn, indicating a smaller unit