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stateproperty

Stateproperty is a conceptual term used in software engineering to describe a property that exposes or encodes the current state of an object, component, or system. It is not a formal language feature in most programming languages; rather, it denotes a design pattern for representing state in a way that can be inspected, validated, or bound to other components.

A stateproperty can be derived or stored. When derived, its value is computed from other fields or

Common uses include representing high-level conditions such as isReady, isErrored, or currentState, especially in state machines

Advantages of stateproperties include providing a single point of truth for a condition, enabling concise decision

Related concepts include state machine, computed property, observable, binding, MVVM, and reactive programming. The term is

external
conditions;
when
stored,
it
is
updated
as
part
of
state
transitions.
In
many
frameworks
it
is
exposed
as
a
read-only
attribute
to
reflect
the
source
of
truth,
and
it
may
emit
change
notifications
to
support
observers,
data
binding,
or
reactive
updates.
or
workflow
engines.
In
user
interfaces,
stateproperties
are
often
bound
to
views
so
that
changes
in
state
automatically
refresh
the
display.
In
reactive
and
MVVM
architectures,
they
help
separate
the
business
state
from
presentation
logic.
logic
and
easier
testing.
Drawbacks
include
the
risk
of
duplicating
state
or
creating
inconsistency
if
derived
properties
are
not
kept
synchronized
with
the
underlying
state,
or
if
observers
do
not
receive
timely
updates.
sometimes
used
informally
to
describe
any
property
whose
value
is
tightly
coupled
to
the
object's
state,
regardless
of
language
or
framework.