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spielbarer

Spielbarer is a German adjective form derived from spielbar, meaning capable of being played or suitable for playing. It is used to describe games, game elements, interfaces, or prototypes that can be interacted with in a playable way. The word can function in simple descriptive phrases as well as in comparative structures, and is common in game development, reviews, and localization contexts.

In terms of grammar, spielbar follows regular adjective declension patterns. The base form spielbar becomes spielbarer

Usage notes: spielbar is often preferred in technical and evaluative contexts, while synonyms like spielfähig or

in
the
comparative
sense
(“more
playable”).
The
superlative
can
be
formed
as
am
spielbarsten.
Examples:
ein
spielbarer
Charakter
(a
playable
character),
ein
spielbarer
Level,
this
level
is
spielbarer
than
that
one.
When
used
with
definite
articles,
the
endings
adapt
to
the
standard
weak-declension
pattern:
der
spielbare
Charakter,
der
spielbare
Level.
With
indefinite
articles:
ein
spielbarer
Charakter.
In
genitive
and
dative
cases
the
endings
change
accordingly:
des
spielbaren
Charakters,
dem
spielbaren
Charakter.
In
plural:
die
spielbaren
Charaktere,
den
spielbaren
Charakteren.
spielunfähig
may
appear
when
focusing
on
capability
rather
than
quality.
In
user
interfaces
or
patch
notes,
spielbar
describes
whether
a
feature
or
mode
can
be
played;
in
design
discussions
it
helps
compare
usability
across
versions
or
platforms.
As
with
many
German
adjectives,
correct
declension
depends
on
article
and
case,
but
the
term
remains
widely
understood
in
gaming
discourse.