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smoothedged

Smoothedged is a term used in computer graphics to describe a technique for smoothing the appearance of polygon edges by adjusting surface normals across adjacent faces. The goal is to reduce facetting and produce more visually continuous shading while preserving sharp edges where desired.

How it works: For each vertex, the normal is commonly computed by averaging the normals of adjacent

Applications and limitations: Smoothedged is applied in character and vehicle modeling, architectural visualization, and any polygonal

Implementation notes: The technique can be implemented in preprocessing steps or in real-time shading. Some pipelines

faces,
optionally
weighted
by
face
area.
Edges
are
classified
by
a
crease
angle:
if
the
angle
between
the
two
face
normals
is
below
the
crease
threshold,
the
edge
is
smooth
and
the
adjacent
faces
share
a
common
averaged
normal.
If
the
angle
exceeds
the
threshold,
the
edge
remains
hard,
and
the
faces
retain
separate
normals
to
preserve
the
silhouette.
This
approach
is
closely
related
to
smoothing
groups
or
crease
attributes
used
in
many
3D
packages,
but
smoothedged
frames
the
process
as
an
edge-aware
normal
smoothing
operation.
mesh
where
smooth
shading
is
beneficial.
Benefits
include
reduced
facet
visibility
and
more
organic
surfaces.
Limitations
include
potential
loss
of
detail
on
high-contrast
surfaces,
possible
shading
artifacts
near
complex
geometry,
and
a
requirement
to
select
an
appropriate
crease
threshold
for
the
model.
expose
per-edge
crease
data
or
smoothing
groups
to
control
the
result.
Related
concepts
include
normal
mapping,
subdivision
surfaces,
and
standard
smoothing
groups
found
in
Blender,
Maya,
and
3ds
Max.