setmetatablet
Setmetatablet is a programming construct used in certain languages to attach a metatable to an object, enabling customized behavior for operations and property access. It is conceptually similar to Lua's setmetatable function but is not a standard feature of Lua or other mainstream languages. In practice, setmetatablet appears in educational languages, niche libraries, and some framework code to illustrate prototype-like inheritance and behavioral delegation.
The typical usage involves calling setmetatablet with two arguments: a target object and a metatable that defines
Semantics: Depending on the language, setmetatablet may mutate the target object in place or return a new
Common usage patterns include implementing simple inheritance via __index lookup to a prototype, providing controlled access
Limitations: Metatables can make code harder to reason about and optimize, may introduce performance overhead, and