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serverdriven

Server-driven is an architectural pattern in which the server plays a central role in determining the user interface, user flows, and business logic that govern an application. In a server-driven approach, the client is typically a thin rendering layer or a small runtime that fetches instructions, rather than a full client-side application that contains the UI logic. This contrasts with client-driven architectures where the UI is defined primarily on the client.

Implementation patterns include the server returning structured UI definitions (for example, JSON or XML) that describe

Benefits include centralized control and consistency across platforms, simpler updates to UI and business logic, easier

Challenges involve increased latency due to round trips, reliance on network connectivity, and potential performance and

The term overlaps with server-side rendering, remote UI, and declarative UI patterns, but is distinct in that

screens,
components,
actions,
and
data
requirements,
which
the
client
renders.
Another
variant
involves
the
server
returning
markup
(HTML)
or
templated
instructions
that
are
filled
by
the
client.
Some
systems
also
use
remote
procedure
calls
or
event
streams
to
guide
navigation
and
behavior.
The
common
thread
is
that
the
server
maintains
the
authority
over
the
UI
and
flow.
experimentation
and
A/B
testing,
and
improved
security
by
keeping
sensitive
logic
on
the
server.
It
can
also
reduce
the
complexity
and
capability
requirements
of
clients,
making
it
attractive
for
limited
devices
or
cross-platform
apps.
scaling
concerns
on
the
server.
Developer
tooling,
debugging,
and
testing
can
be
more
complex.
Versioning
of
UI
definitions
and
handling
offline
scenarios
require
careful
design.
it
emphasizes
the
server
as
the
primary
source
of
UI
decisions
rather
than
just
pre-rendered
pages.
It
is
used
in
various
contexts
such
as
mobile
apps,
web
portals,
and
enterprise
dashboards.