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runandjump

Runandjump, often written run-and-jump, is a basic locomotion action involving a rapid transition from running to jumping, enabling traversal over obstacles or gaps. It combines sprinting with a vertical or diagonal takeoff, aiming to maximize horizontal reach and aerial control while minimizing contact with the ground.

In athletics and sport, run-and-jump describes the initial phase of several jumping disciplines, including long jump,

In video games and interactive media, run-and-jump is a core traversal mechanic in platformers and action games.

In robotics and simulation, run-and-jump models are used to study legged locomotion, obstacle negotiation, and motion

Safety and training considerations include progressive loading, technique refinement, and attention to landing mechanics. Proper knee

See also: jumping, running, parkour, platform games, biomechanics.

triple
jump,
and
high
jump,
where
an
approach
run
culminates
in
takeoff.
The
technique
emphasizes
tempo,
acceleration,
and
proper
alignment
of
the
takeoff
leg,
ankle,
and
hips
to
achieve
an
efficient
transfer
of
momentum
and
a
stable
landing.
Players
press
run
inputs
followed
by
jump
commands
to
overcome
platforms,
gaps,
and
hazards.
Variations
often
include
double
jumps,
wall
jumps,
or
dash
assists
to
adapt
to
different
levels
and
physics
models.
planning.
Artificial
systems
may
simulate
running
up
to
a
ramp
and
leaping
onto
a
platform,
testing
balance,
control
algorithms,
and
energy
efficiency.
alignment,
controlled
deceleration
on
landing,
and
adequate
conditioning
reduce
the
risk
of
injury
in
both
real-world
and
simulated
environments.