replaysystem
A replaysystem is a software subsystem that records and replays events from a session to support review, analysis, or broadcasting. It is common in video games, sports analytics, and security or research contexts. In video games, replays enable spectator modes, post-match analysis, and QA by reconstructing a past session.
There are two main approaches. Deterministic, input-based replays record player inputs, seeds, and essential state changes
Common features include precise playback controls, speed adjustment, camera control or scripted camera paths, and overlays
Applications extend to other fields such as sports auditing and research, where replay data supports performance