rasterprogrammer
Rasterprogrammer is a term used to describe a software developer whose work centers on raster graphics—the representation of images as a grid of pixels. A raster programmer designs, implements, and optimizes the code that creates, renders, and processes bitmap images and textures, as opposed to vector-based graphics. The role spans real-time rendering for video games and interactive applications, as well as offline image processing and digital art tools.
Key duties include implementing rasterization pipelines, writing shader programs, and performing image-space operations such as filtering,
Common languages and APIs include C/C++, GLSL/HLSL, and GPU APIs such as OpenGL, Vulkan, DirectX, and WebGL.
Applications range from video games and GUI rendering to image editors and scientific visualization. The field