quickconnection
QuickConnection, sometimes written as quickconnection, refers to a class of lightweight networking primitives and libraries designed to establish low-latency connections between endpoints across different networks with minimal handshake overhead. The aim is to provide fast, reliable connectivity for real-time applications while abstracting away much of the low-level transport complexity. QuickConnection implementations may be offered as client libraries, server components, or middleware that sits between applications and the underlying network stack.
Typical architectures rely on a signaling mechanism to coordinate peers and may employ a central rendezvous
Key features often include cross-language bindings, platform independence, and the ability to negotiate reliability, ordering, and
Practical use cases include real-time multiplayer games, collaborative editing tools, remote device management, and lightweight streaming